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NPC Generator

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Advanced [show]


Ernest Peyton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his scythe ready. His auburn hair is braided into rings. His eyes are likewise brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. In his youth he was a Bricklayer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Optimist, Logical. Flaws: PTSD. Bonds: Military. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Peyton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden pearl (50 gp). Amber (50 gp). Golden pearl (50 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Theodoric Winthrop, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is black. This hazel eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Religious, Enemies. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Theodoric Winthrop, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Hadlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Justice, Logical. Bonds: Attractive, Military, Rich. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Theodoric Hadlee, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)7 (-2) 13 (+1)13 (+1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, typically a more casual-formal manner. His white hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and he is a bit of a kleptomaniac

Bonds: Attractive, Job, Criminal record, Poor. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Trym Hale, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Simon Wellington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying golden hair a little too much giving a sharp golden color. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: Simon was born with his father's beautiful face. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he's looking for his big break

Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Stableman

Voice: French accent

Attributes [hide]

Simon Wellington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)18 (+4) 11 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Black pearl (800 gp). Violet garnet (800 gp). Freshwater pearl (11 gp).


Social Check DCs

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