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NPC Generator

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Advanced [show]


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His moppish silver hair is in a traditional bowl cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Bonds: Job, Rich, Religious, Criminal record. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Trym Trollope, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Miles Barclay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Miller, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Adventurer, Religious. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Barclay, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)9 (-1) 15 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: Wymar was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Racist, PTSD. Bonds: Adventurer, Family. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Wymar Woods, Male Human Fighter 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Anderton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. His blonde hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north, but his parents moved at a very young age to the west. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he uses money and sex appeal to get what he needs

Ideals: Joker. Bonds: Attractive, Guardian, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Anderton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)6 (-2) 14 (+2)12 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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