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NPC Generator

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Advanced [show]


William Trowbridge, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Poor, Slave, Mentor. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

William Trowbridge, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 cp.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a tight fitting brown shirt and pants. He wears his white hair down. His eyes are a pleasant blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: The child of a Navigator, who enjoyed hunting, Gerald was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Gerald Jacobs, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Azurite (8 gp).


Social Check DCs


Guy Whitby, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man prefers to wear flannel. His long blonde hair reaches down to his waist. His thin eyebrows rest above his beady amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Guy Whitby, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)17 (+3) 13 (+1)7 (-2)
Skills Intimidation +0, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 cp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized opal on his left hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Artistic. Flaws: Fearful, Disease, Insomniac. Bonds: Rich. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Gomory Wentworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 18 (+4)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. Rock crystal (50 gp).


Social Check DCs


Percival Cotton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a brown and black robe with the hood down. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: Percival was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Percival Cotton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 20 pp. Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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