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NPC Generator

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Advanced [show]


Dean Cotton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family Dean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Cotton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His tied-back hair is black. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: He was born in the south, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he's in love

Flaws: Ugly. Bonds: Job, Has a crush, Immigrant, Religious. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Roger Hornsby, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Giant, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue top hat and blue clothes. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his long golden hair kept up in a rat tail. He has a dull look in his violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Farmer, Anselm learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Shy. Bonds: Rich, Job, Mentor, Has a crush. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Mitchell, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 16 (+3)7 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Brixton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Slave, Job. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Brixton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)5 (-3) 13 (+1)7 (-2)
Skills Performance +0, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Solid gold idol (500 gp). 3 Smokesticks. 2 Antitoxin.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His red hair is thinning but still full. His eyes are hazel and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Barkeep in town.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Locksmith mother left him crippled. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Guy Norton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)8 (-1) 13 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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