Adam Harlow, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He carries a battered ceremonial dagger and tarnished kukri as well. His brown hair is greasy and uncared for. His gray eyes peer out from beneath his top brown hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Barber like his father before him.
Motivation: He is greedy.
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Gerald Acton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His blonde hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Gerald hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. Blue quartz (12 gp). Golden yellow topaz (500 gp).
Dean Kitchur, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His hair is silver and curly. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Greedy. Bonds: Enemies, Religious, Adventurer. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 12000 sp. Red garnet (100 gp). Jet (100 gp). Rock crystal (80 gp). Jade (100 gp). 1 Minor magic item.
Everard Morley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Odo Wheatley, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears black cloth garments or leather armor, he is not a threatening figure. His chestnut hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the south. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He got into the Knight business at a young age. His father was a mechanic, and taught him how to fix just about anything. By chance he met his brother recently and the two have been together since.
Motivation: Expand his business; and to be a butcher again
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Family, Job. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 21000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
