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Advanced [show]


Conrad Lindsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Philantrophist. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Conrad Lindsey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple black robe with yellow stripes complete with hood. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Mentor, Family. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Carlton, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large violet mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. His long silver hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Peter studied abroad. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Peter Kendal, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Fiery yellow corundum (900 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a grey costume with the symbols of the four houses of cards on his torso. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 6 years later his spouse died after the birth of his son. Heartbroken, John never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He's looking for his big break.

Flaws: Forgetful. Bonds: Adventurer, Poor, In love. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

John Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 10000 cp. Jet (40 gp). Rock crystal (70 gp). Deep green spinel (40 gp).


Social Check DCs


Guy Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: Human compassion; and he is terrified, and will act out of fear

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Guy Walpole, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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