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NPC Generator

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John Crawford, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the large cave and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Fighting. Bonds: Rich, Military, Nature. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

John Crawford, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Kendal, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His red hair is still thick. He has several tiny aquamarine earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Arnold Kendal, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His black hair is still thick. His gray eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He got into the Performer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Nothing but the best is good enough for him; and a deep hatred of goblins

Ideals: Impeccable, Justice. Bonds: Job, Guardian, Enemies. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Roger Churchill, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (200 gp). Golden yellow topaz (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Melancon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports red clothing, slightly heavier than average wear. He has a small bristly mustache and wavy black hair. His gray eyes peer out from beneath his deerstalker red hat.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a plains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Bonds: Immigrant, Adventurer, Nature, Attractive. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Gerald Melancon, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 19000 cp.


Social Check DCs


Jocelyn Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.

Personality: Calm and collected, he is a well trained Butcher. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and expand his business

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Attractive, Criminal record. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Jocelyn Hadleigh, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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