Gomory Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is yellow, and he wears a heavy violet leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His white hair is greasy and uncared for. He has gleaming, smiling green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: Gomory was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Wants to raise his children well.
Flaws: Ugly, Antagonistic. Bonds: Family, Job, Religious. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gilbert Graeme, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His golden hair is still thick. His eyes are gray and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Red garnet (80 gp). Golden yellow topaz (600 gp). Jade (80 gp).
Reynard Beitz, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky blue painted plate armor. He has styled his brown hair well, parting it to the right. He has a dull look in his amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.
Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable, Fighting. Bonds: Slave, Criminal record, Guardian. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Red-brown spinel (60 gp). Blue quartz (5 gp). White pearl (60 gp). Red spinel (60 gp). 4 Antitoxin. 2 Holy water. 4 Smokesticks. 1 Alchemist’s fire.
Don Ashton, Male Human [Permalink]
Personal [hide]
Description: This man wears brown trousers with tan and blue striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. His white hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Red-brown spinel (120 gp).
Adelard Addington, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in grey turtlenecks beneath a violet coat with tan slacks. His black hair has been sun bleached extensively. His fierce blue eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is content
Ideals: Disciplined. Flaws: Mundane. Bonds: Criminal record, Poor, Has a crush. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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