Reynard Barlow, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He typically wears green cloth garments or leather armor. He has a hunchback. He sports a long auburn beard, and similarly colored long hair. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the north. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Performer for hire.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
Odo Tinley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears red painted combat armor at almost all times. His chestnut hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Odo was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by illithids. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and expand his business
Ideals: Optimist, Gifted. Bonds: Enemies, Job. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Golden yellow topaz (400 gp).
Heward Nash, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears a top hat to cover his moderate length white hair. His eyes, though not visible through his cowl, are hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Climber’s kit. 1 Climber’s kit. 1 Simple lock.
Hunter Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His moppish white hair is in a traditional bowl cut. His ears are large.
Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.
Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor, Family. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Heward Wentworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his black hair up. His brown eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Heward hails from a village terrorized by gnolls. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Enemies. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Obsidian (11 gp). Pink pearl (160 gp). 1 Masterwork Common Ranged Weapon.
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