Adelard Gracey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has styled his silver hair well, parting it to the left. His blue eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: Born to a Stylist, his father struggled to pay the bills. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Crowbar. 1 Magnifying glass.
Charles Atterton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and curly. His violet eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.
History: Charles was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better village for his children.
Motivation: Sabotage a competitor.
Bonds: Guardian, Military, Job, Adventurer. Occupation: Painter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 18000 cp.
Percival Willoughby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish red hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets; and he desires power and/or immortality
Ideals: Pacifist. Bonds: Religious, Nature, Adventurer, Guardian. Occupation: Body Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 sp.
Reynard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a yellow costume with the symbols of death on his torso. He has a hunchback. He has moderate length brown hair. His eyes are likewise green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Anthony Colton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears bulky black painted plate armor. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Anthony was born in the south. At a young age he loved to build and create. Anthony was born on a far southern desert where he grew up under the tutelage of his father, an expert Bowyer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Athletic, Gifted, Persistence. Bonds: Adventurer, Immigrant. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. Carnelian (40 gp). Golden yellow topaz (700 gp).
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