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NPC Generator

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Advanced [show]


William Watson, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: William was raised in a hard working conservative environment. He worked as a nervous Jeweler and found it very stressful. He now mingles about in high society.

Motivation: Expand his business.

Flaws: Insomniac, Antagonistic, Secretive. Bonds: Rich, Job. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

William Watson, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He very much looks the part of a Banker. His brown hair, when down, is lengthy. He is baby faced.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Bather, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Logical, Artistic, Philantrophist. Bonds: Job, Has a crush. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Guy Morton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is white and very short. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.

History: Anthony was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Merchant like his father before him.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Persistence, Justice. Bonds: Job, Religious, Enemies. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Anthony Richie, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Mercenary, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and retire the richest man in the south

Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Poor, In love. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Trym Gracey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 50 pp.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He is physically well-built. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. A freak accident while working with his Carpenter mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Insomniac, Disease, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Geoffrey Alton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Smoky quartz (70 gp). Iolite (70 gp). Coral (40 gp).


Social Check DCs

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