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Advanced [show]


Bernard Leighton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He keeps his black hair in a pixie cut. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Miller in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Mason, but he got bored and became a Miller. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Bernard Leighton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His brown hair is cut short. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Blacksmith, Trym learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Trym Harley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is black and very short. His eyes are likewise amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Poor, Job, Nature, Adventurer, Slave. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Kody Ryley, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)6 (-2) 11 (+0)9 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting blue shirt and pants. His white hair is cut jaggedly and amateurishly. He has several tiny emerald earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's attracted to the pc

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Sharps, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 5 (-3)10 (+0)
Skills Animal Handling -1, History +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Healer’s kit.


Social Check DCs


Wymar Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear red pants and tee shirts. He wears a deerstalker hat to cover his moderate length golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has drifted from career to career and currently works as a Carpenter.

Motivation: He'd like to take his coworkers down a peg; and many dire rats want him driven away

Flaws: Shy. Bonds: Criminal record, Nature, Job, Enemies. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Wymar Hallewell, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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