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Advanced [show]


Percival Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy white pantaloons and a green scarf. His hair is black, silky, and of moderate length. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Percival took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Rich, Nature. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Percival Hamilton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 11 (+0)18 (+4)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Adelard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is chestnut and curly. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Shepherd like his father before him.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Nature, Job, Family. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Adelard Lindsay, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills History +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Lewis Spaulding, Male Human [Permalink]

Personal [hide]

Description: This western man very much looks the part of a Tailor. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. He has a dull look in his brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Tailor business at a young age. A gifted student he started as a Farmer, but he got bored and became a Tailor. He became a Tailor soon after.

Motivation: To be a Farmer again.

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Poor, Immigrant. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Lewis Spaulding, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Chad Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is cut short. He is baby faced.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Navigator business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He became a Navigator soon after.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Bonds: Adventurer, Enemies, Job. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Chad Chatham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Balimaar Burton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is braided into rings. His eyes are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Poor, Nature. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Balimaar Burton, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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