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NPC Generator

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Advanced [show]


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. His brown hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable, Gifted. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Simon Weld, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)11 (+0) 11 (+0)17 (+3)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Entrepeneur, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Guy Davenport, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Jocelyn Conway, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with wide-brimmed hat, and a wedding ring on his right hand. His long silver hair reaches down to his waist. He has a tattooed face.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Insane. Bonds: In love, Criminal record, Military. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Jocelyn Conway, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Solomon Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely white suit with green socks and a vest with buckled shoes. His brown hair is cut short. His thin eyebrows rest above his beady amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: Solomon was raised in a hard working conservative environment. A gifted student he started as a Ruler, but he got bored and became a Spy. He inherited the family business which he has now maintained for 8 years.

Motivation: He has a crush on the local Ruler.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Stanton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 cp. Amethyst (140 gp). 1 Minor magic item.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a brown shirt with thin grey vertical stripes and brown pants. His hair is always cut to a buzz. He has brown eyes and a brown hat with a grey feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the large cave and found the beat up dagger and armor he uses now. He has worked as a Doctor like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Impeccable, Joker. Bonds: Nature, Job, Adventurer. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Charles Norton, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)3 (-4) 13 (+1)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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