Aldous Adley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He is physically well-built. His auburn hair has been sun bleached extensively. His brown eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts; and nothing but the best is good enough for him
Ideals: Passionate, Impeccable, Artistic. Flaws: Disease. Bonds: Debt. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Everard Hampton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a faded coat and loose pants complete with feathered hat. His clothes are grease stained in places. He has black hair. He has hazel eyes and a blue hat with a brown feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Poor, Immigrant, Job, Military. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Amethyst (140 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
John Gracey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red hair is singed and shortened. His eyes are hazel and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Tanner profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the large cave and found the beat up crossbow and armor he uses now. He struck the Jeweler job and began his own company from there.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Dean Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast island. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: To reunite with his absent father; and further expansion of business
Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Job, Family. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. 1 Minor magic item.
Geoffrey Nash, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt with thin black vertical stripes and blue pants. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.
History: When he was but 3 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic. Bonds: Guardian, Military, Immigrant, Job. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Breastplate.
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