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NPC Generator

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Peter Sheldon, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red armored body suit, with a simple blue line shooting up and back down. He is tall, broad shouldered and powerfully built. His tied-back hair is black. His eyes, though not visible through his cowl, are gray.

Personality: This man loves singing and to teach people singing more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Peter was raised in a hard working conservative environment. In his 15th year, his parents were killed by a drow raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Artistic. Bonds: Job, Enemies, Adventurer. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Peter Sheldon, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His golden hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic. Flaws: Racist, Forgetful. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Rolf Abram, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Athletics +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Anselm Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. This blue eyed westerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.

History: He got into the Gardener business at a young age. A gifted student he started as a Unemployed, but he got bored and became a Gardener. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Rich, Job. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Anselm Wheatley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Roofer does. His red hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the east. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and to be a server again

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Roofer

Voice: German accent

Attributes [hide]

Thomas Hornsby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His red hair is cut short. His eyes are likewise blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered poetry. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Professionalism, Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

William Staurheim, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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