Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is silver and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Armorer.
Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1100 sp. 1 Healer’s kit. 1 Small steel mirror.
Ernest Darby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His right hand appears badly burned and disfigured. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised by priests from a young age. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence. Bonds: Military, Religious, Mentor. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp. Silver ewer (60 gp). Golden circlet with four aquamarines (1000 gp).
Lewis Anderton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear blue pants and tee shirts. His black hair is still thick. He has amber eyes and a blue hat with a brown feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north his family was never financially stable. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: He wants to meet his childhood hero; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Solomon Watson, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. His golden hair is drawn into a tight pony tail with a cross scrunchie. His eyes are brown.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was born in the west. He worked as a nervous Sculptor and found it very stressful. He became a Sculptor soon after.
Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Shy, Fearful. Bonds: Immigrant, Job, Debt. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Bloodstone (80 gp). Freshwater pearl (9 gp).
Kyle Ridley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish blonde hair is in a traditional bowl cut. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: He is a Hag in disguise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Adventurer, Family. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. A small bag of saffron. (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
