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NPC Generator

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Advanced [show]


Shane Nibley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. His blonde hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Shane was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a painter again

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Job, Attractive. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Shane Nibley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Ryland, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His whole body is exceptionally muscular. His chestnut hair is thinning but still full. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. While studying, he fell in love. They married and had a son. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Flaws: Disease. Bonds: Immigrant, Attractive, In love. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Ryland, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)6 (-2) 16 (+3)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Adelard Ridley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Guardian, Criminal record. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Adelard Ridley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Athletics +5, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Golden pearl (90 gp). Amethyst (90 gp). Lapis lazuli (11 gp). Blue quartz (11 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Norman Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a blue shirt with thin grey vertical stripes and brown pants. His left hand appears badly burned and disfigured. His deerstalker hat is riddled with cuts and holes. He has green eyes and a blue hat with a grey feather.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Norman Altham, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)9 (-1) 6 (-2)13 (+1)
Skills Athletics +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Apothecary uniform, and he perpetually has his sickle ready. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Apothecary, Gunter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Philantrophist, Opinionated. Bonds: Job, Attractive. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Gunter Branson, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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