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Advanced [show]


Miles Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white leather gloves, a white jacket, and tight pants. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Kirby, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Emerald (900 gp). Chalcedony (60 gp).


Social Check DCs


Randal Oakley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear black pants and tee shirts. He is tall, broad shouldered and powerfully built. His hair is silver and very short. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Marshal, Randal learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He now owns his own business.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Opinionated, Entrepeneur. Bonds: Job, In love. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Oakley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1600 sp. Obsidian (14 gp). Jet (130 gp).


Social Check DCs


Gilbert Tenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is thinning but still full. His violet eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Engraver and found it very stressful. He has drifted from career to career and currently works as a Engraver.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Gilbert Tenley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nicholas Crawford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his blue robe and has his club always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: He was born on a small isolated farm. He worked as a nervous Dilettante and found it very stressful. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Nature, Job. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Nicholas Crawford, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 16 (+3)17 (+3)
Skills Acrobatics +0, Performance +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 1800 sp. Rose (20 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. His blonde hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Religious, Enemies. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Gerard Addington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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