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NPC Generator

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Advanced [show]


Geoffrey Rayden, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: The child of western immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Guardian, Immigrant. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Rayden, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Gilbert Adley, Male Human [Permalink]

Personal [hide]

Description: This man wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Extrovert. Flaws: Secretive, Ugly, PTSD. Bonds: Rich. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Adley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 5 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 3 (-4)13 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with blue pants. He carries a battered bastard sword and tarnished longsword as well. He wears his black hair up. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Logical. Flaws: Addict. Bonds: Nature. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Anselm Tickle, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Hugh Graham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out north to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Slave, Criminal record, Family. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Hugh Graham, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 7 (-2)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Aquan, Auran, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 39000 sp. Silver pearl (40 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Insane, Shy, Lazy. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Gilbert Hornsby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs

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