Godfrey Fidget, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky white painted plate armor, and is pretty ugly. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Opinionated, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp. 1 Minor magic item.
Solomon Deighton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He wears a colorful flower in his auburn hair. He has brown eyes.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Disease, Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Onyx (50 gp). Moss agate (8 gp). Rock crystal (50 gp). 1 Half-Plate. 1 Half-Plate.
Norman Ainsley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and carries clubs. His tied-back hair is auburn. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 8000 cp. 1 Masterwork manacles. 1 Silk rope.
Bernard Hayley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His golden hair is braided into rings. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Bernard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist, Joker, Gifted. Bonds: Attractive, Poor, Mentor. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Everburning torch. 2 Alchemist’s fire.
Kody Wade, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is wearing the road beaten gear of a warrior. His auburn hair and beard is wavy and long. He has several tiny emerald earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
