Tim Home, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tattered old clothes. He has done his best to style his white hair to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
Ralf Fulton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He sports black clothing, slightly heavier than average wear. He has a hunchback. He has styled his red hair well, parting it to the left. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised in a white middle class family as the only child. He has had some formal writing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Cloth of gold vestments (150 gp).
Alexandre Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His silver hair is kept up in a ponytail inside a deerstalker hat. His brown eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Odo Garfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: Odo was raised in a hard working conservative environment. His childhood dream was to be a Armorer, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Chrysoprase (50 gp). Black pearl (700 gp). White pearl (100 gp). 1 Chain shirt.
Charles Barton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He wears his red hair up. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane, Secretive. Bonds: Rich, Attractive, Mentor. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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