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NPC Generator

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Advanced [show]


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown leather gloves, a brown jacket, and tight pants. His blonde hair is slicked back into a classic pompadour. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Addict. Bonds: Military, Adventurer, Enemies. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Trym Yeardley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His head has been shaved. His eyes, though not visible through his cowl, are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and to reunite with his absent mother

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Norman Sydney, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Good lock.


Social Check DCs


Gilbert Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Weaver does. He carries with him a set of scythes on his belt, each one with a jet on the hilt. His golden hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: Gilbert was raised in a hard working conservative environment. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 6 years.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Gilbert Wordsworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 60 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (800 gp).


Social Check DCs


Hugh York, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a very tight haircut. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Hugh York, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Gunter Graeme, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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