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NPC Generator

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Advanced [show]


Dean Wharton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he tends to wear a large tan jacket. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Artistic. Flaws: Insane, Shy, Disease, Insomniac. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Dean Wharton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 11 (+0)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Terran, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Gomory Watson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large tan jacket. His hair is red and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He has decided he is irredeemable.

Flaws: Addict. Bonds: Immigrant, Attractive, Criminal record, Slave, Adventurer. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Gomory Watson, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Aquamarine (1000 gp). Sard (60 gp). Amethyst (120 gp). Black pearl (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is silver and curly. His green eyes dart from person to person.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Clerebold was born in the south. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud; and many drow want him driven away

Ideals: Impeccable, Persistence, Gifted. Flaws: Fearful. Bonds: Enemies. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 17 (+3)7 (-2)
Skills Insight +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Giant, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a tailor and was forced into it by his family

Ideals: Impeccable. Bonds: Immigrant, Job, Family, Criminal record, Rich. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Morton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. With a patchy black beard and wild black hair. His blue eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: Further expansion of business; and he is greedy

Flaws: Hedonist, Insomniac. Bonds: Attractive, Religious, Rich, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Kyle Tattersall, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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