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NPC Generator

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Advanced [show]


Raymond Carlyle, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light violet in addition to tight pants. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 3 years old his parents immigrated from the east. Raymond was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Junk Dealer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Raymond Carlyle, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Melee.


Social Check DCs


Anthony Conway, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His moppish red hair is in a traditional bowl cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Anthony hails from a village terrorized by gnolls. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Gifted. Bonds: Poor, Attractive, Enemies. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Anthony Conway, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)11 (+0) 9 (-1)7 (-2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 18000 sp.


Social Check DCs


Don Hornsby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He has dyed his greying golden hair a little too much giving a sharp golden color. He has green eyes.

Personality: He will rave to anyone who will listen. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Family, Nature. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Don Hornsby, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 9 (-1)16 (+3)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His moppish silver hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business.

Ideals: Entrepeneur. Bonds: Job, Mentor, Military. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Barlow, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Nicholas Hadley, Male Human [Permalink]

Personal [hide]

Description: This man wears a red vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His blonde hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Assassin in town.

History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 4 years.

Motivation: He feels threatened by others.

Ideals: Professionalism, Logical. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Nicholas Hadley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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