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NPC Generator

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Advanced [show]


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. His white hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Forgetful. Bonds: Poor, Religious. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Wedgwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)7 (-2) 10 (+0)13 (+1)
Skills Deception +3, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Jocelyn Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Jocelyn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Jocelyn was born the youngest of three triplets. Jocelyn was born on a far southern island where he grew up under the tutelage of his mother, an expert Carter. Days after completing his studies, news broke out that his hometown was attacked by giants. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To reunite with his old friends; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Family, Immigrant, Enemies, Adventurer. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Garrick, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills History +5, Medicine +0
Senses Passive Perception 8
Languages Common, Terran, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Drogo Denholm, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, black cloak. He has moderate length red hair. His eyes are green and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and to find somewhere to settle down

Ideals: Pacifist. Flaws: Ugly, Shy, Mundane. Bonds: Debt, Enemies. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Denholm, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Percival Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes, and carries monstrous two handed axes. With bright golden hair and a scraggly beard. His eyes are hazel and catlike.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Fighting, Optimist. Bonds: Job, Nature, Adventurer. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Darlington, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Wymar Hayley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Addict. Bonds: Rich, Nature, Criminal record, Religious. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Wymar Hayley, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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