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Advanced [show]


Drogo Sharps, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a large white jacket. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Drogo was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Attractive, Job, Debt. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Drogo Sharps, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Onyx (30 gp). Peridot (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His blonde hair is matted, messy, and big. His gray unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's in love

Flaws: Ugly, Disease, Shy, Insomniac. Bonds: Nature. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

William Hartford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a axe on his belt. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Military, Poor. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Kyle Chester, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Brown-green garnet (70 gp). Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Rolf Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Engraver.

Motivation: Expand his business; and a strong sense of loyalty to human people

Flaws: Ugly, Racist. Bonds: Job, Mentor. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Graeme, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Medicine +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey, dusty cloak. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: Godfrey hails from a village terrorized by drow. He worked as a nervous Spice Merchant and found it very stressful. He became a Spice Merchant soon after.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Enemies, Job, Has a crush. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Godfrey Woods, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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