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Advanced [show]


Wymar Clinton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears a custom-built plate barding that's adorned with green lining and desert motifs. He sports a long white beard, and similarly colored long hair. His violet eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Rich, Criminal record. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Wymar Clinton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Deep blue spinel (700 gp). Deep blue spinel (700 gp). Rose (50 gp).


Social Check DCs


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple grey robe with blue stripes complete with hood. His hair is long and brown with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His eyes are blue and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.

History: When he was but 4 years old his parents immigrated from the south. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Terse. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Anselm Cotton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his long blonde hair kept up in a rat tail. His eyes are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Lewis was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Someone believes him a fraud; and doesn't want to be a stableman and was forced into it by his family

Flaws: Impulsive. Bonds: Attractive, Family, Rich, Enemies. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Lewis Gresham, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic, Mundane. Bonds: Enemies, Rich, Job. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Anselm Davenport, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with green stripes complete with hood, and sports empty pouches on his belt. His silver hair is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Dilettante business at a young age. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern.

Flaws: Disease, Antagonistic. Bonds: Guardian, Job, Immigrant. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Kensley, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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