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NPC Generator

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Advanced [show]


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. His blonde hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying sister.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Balimaar Eastaughffe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 16 (+3)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Obsidian (8 gp).


Social Check DCs


Frederick Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. He has styled his black hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Frederick studied abroad. A gifted student he started as a Cartwright, but he got bored and became a Blacksmith. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Frederick Cooper, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Stafford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in tan turtlenecks beneath a grey coat with red slacks. His blonde hair is heavily combed to the right. He has several tiny emerald earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Optimist, Gifted, Artistic. Bonds: Rich, Slave. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Stafford, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Secretive, Shy. Bonds: Military. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Gunter Burton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Stealth +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Conrad Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He is physically well-built. His brown hair is unkempt and raggedy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to loving parents in a slum to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Poor, Criminal record, Enemies. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Conrad Darlington, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)17 (+3) 15 (+2)10 (+0)
Skills Athletics +1, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs

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