Ralf Tenley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is mildly Human supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has worked as a Fletcher like his father before him.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist. Bonds: Attractive, Family, Military, Job. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. White pearl (150 gp). Moss agate (5 gp). Eye agate (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ernest Bristol, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light blue in addition to tight pants. His moppish silver hair is in a traditional bowl cut. This green eyed westerner is not easily forgotten.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Architect in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Racist, Disease. Bonds: Job. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 32000 sp.
Aldous Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan tunic with black highlights, and long white pants that bunch up around his shoes. His white hair, when down, is lengthy. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and to pay off his debts
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Debt, Adventurer. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Peter Thornton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars, marred by chocolates. His silver hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 19000 cp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.
Anselm Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a blue feathered hat and blue clothes. He has a slight overbite and is overall scrawny. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 4 years.
Motivation: He wants revenge against brigands; and he'd like to take his coworkers down a peg
Flaws: Insane. Bonds: Attractive, Job, Military, Poor, Enemies. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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