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Advanced [show]


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears professional attire. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Cooper, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bertram Appleton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Joker, Artistic. Flaws: Addict, Antagonistic, Secretive. Bonds: Family. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Appleton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Azurite (8 gp).


Social Check DCs


Hugh Oakley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple black robe with blue stripes complete with hood. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Hugh Oakley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Northcott, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.

History: Born in the north to a Bather, Drogo learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Bather like his father before him.

Motivation: He wants to get laid.

Bonds: Job, Has a crush, Rich. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Drogo Northcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His red hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence, Joker. Flaws: Ugly. Bonds: Military. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Hugh Chatham, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Jet (90 gp). Malachite (14 gp).


Social Check DCs

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