Jocelyn Yorke, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a black poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.
History: When he was but 4 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 30 pp.
Kyle Lindsey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His hair is short and blonde. His amber eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. Rhodochrosite (13 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Graham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light blue in addition to tight pants. His red hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Rich, Nature. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3100 sp.
Thomas Easton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. He keeps his brown hair in a pixie cut. His gray eyes peer out from beneath his feathered blue hat.
Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality
Ideals: Athletic, Impeccable, Gifted. Bonds: Religious, Adventurer. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 600 gp. 1 Minor magic item.
Trey Clive, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair up in a very large beehive style do. This blue eyed westerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also has developed a complete distrust of the Ploughman profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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