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NPC Generator

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Advanced [show]


Roger Addington, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a Stetson hat to hide his balding. His gray eyes peer out from beneath his Stetson white hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Addington, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)8 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Manfred Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large red mantle and cape that has been intricately interwoven into his blue robe. His black hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: Born in the north to a Blacksmith, Manfred learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Blacksmith.

Motivation: To be a Barrister again; and wants to open a new tavern

Ideals: Joker. Flaws: Selfish. Bonds: Job. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Winthrop, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Gomory Beverly, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, brown cloak. He is an epitome of beauty. His chestnut hair is smooth and relatively long. His brown eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Bather business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He struck the Bather job and began his own company from there.

Motivation: Wants to raise his children well; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Gomory Beverly, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kyle Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with blue pants. His hair is short and black. He has violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Impulsive. Bonds: Job, In love. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Kyle Gracey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 13 (+1)7 (-2)
Skills Deception +0, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Obsidian (4 gp).


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are amber.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Sage business at a young age. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Artistic, Logical. Bonds: Rich, Job, Adventurer. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Norman Barclay, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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