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NPC Generator

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Advanced [show]


Guy Harlan, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large brown jacket, and a wedding ring on his right hand. His white hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Antagonistic. Bonds: In love, Job, Adventurer. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Guy Harlan, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp.


Social Check DCs


Clerebold Dalton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Adventurer, Mentor. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Clerebold Dalton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Tim Darlington, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. He has a slight overbite and is overall scrawny. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying brother.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Priest

Voice: French accent

Attributes [hide]

Tim Darlington, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Simon Cromwell, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in brown turtlenecks beneath a white coat with blue slacks. He has black hair. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 3 years old his parents immigrated from the south. He worked as a nervous Bather and found it very stressful. He became a Bather soon after.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Simon Cromwell, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a blue costume with the symbols of magic on his torso. He wears a wide-brimmed hat to cover his moderate length golden hair. His hazel eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Barrister. He struck the Barrister job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Passionate, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Don Branson, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs

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