Percival Langley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Fisher does. His chestnut hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To be a Performer again.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Violet garnet (900 gp). Rhodochrosite (15 gp). Chrysoprase (40 gp).
Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and dresses like a well dressed Armorer does. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Apothecary again; and money/treasure
Ideals: Artistic. Flaws: Impulsive, Disease. Bonds: Job, Rich. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Zircon (20 gp).
Shane Shirley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears brown cloth garments or leather armor. His black hair is kept up in a ponytail inside a top hat. His hazel eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His job bores him to no end. He has decided to make it more interesting.
History: Shane was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Criminal record, Poor. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Percival Mori, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He sports blue clothing, slightly heavier than average wear. He has styled his black hair well, parting it to the right. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born on a small isolated farm. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Percival's father didn't care for him much, and the feeling was mutual. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Wants his loneliness to end; and seeks redemption
Flaws: Antagonistic. Bonds: Criminal record, Nature, Debt, Has a crush. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Red-brown spinel (50 gp). Chrysoprase (80 gp). Fiery yellow corundum (900 gp).
Don Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his flail ready. His red hair is braided into rings. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
