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NPC Generator

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Advanced [show]


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is auburn, silky, and of moderate length. His eyes are likewise brown.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Miner, but he got bored and became a Miller. He has recently gotten a pet goose that steals things from people.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Bonds: Attractive, Guardian, Criminal record, Job, Enemies. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Cornish, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Conrad Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his yellow robe and has his greatsword always slung over his shoulder. His red hair is slicked back into a classic pompadour. This amber eyed westerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Conrad hails from a village terrorized by drow. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To protect his home; and meet up once more with his childhood friend

Flaws: Terse, Disease. Bonds: Adventurer, Enemies, Guardian. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Cromwell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Camden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 5 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Secretive. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Camden, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Jasper (60 gp). Bloodstone (60 gp).


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white hair is cut short. He has a dull look in his blue eyes.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Weaver, who enjoyed hunting, Alexandre was taken on many hunting expeditions. A freak accident while working with his Weaver mother left him crippled. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Alexandre Dayton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Silver holy symbol.


Social Check DCs


Trey Compton, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with white and tan striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his painting dream.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Joker, Philantrophist, Artistic, Impeccable. Bonds: Attractive. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Trey Compton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 900 sp.


Social Check DCs

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