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NPC Generator

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Advanced [show]


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: He comes from a rich western family. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Further expansion of business; and he's looking for his big break

Flaws: Disease. Bonds: Has a crush, Rich, Adventurer, Job. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Anselm Dryden, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Superior lock. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.


Social Check DCs


Miles Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin grey vertical stripes and violet pants. He is physically well-built. With a patchy brown beard and wild brown hair. His eyes are violet and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and he has a crush on the local painter

Ideals: Philantrophist, Opinionated. Bonds: Poor, Job, Has a crush. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Miles Harlow, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Alexandre Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He carries a battered glaive and tarnished greatsword as well. He has done his best to style his white hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Alexandre was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Attractive. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Alexandre Whitby, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 7 (-2)15 (+2)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Balimaar Cason, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy black pantaloons and a red scarf. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: The child of a Laborer, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Persistence. Bonds: Job, Nature, Mentor, Religious. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Balimaar Cason, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a pastel suit, white shirt, and blue tie. He wears a colorful flower in his white hair. This violet eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Priest, Arnold learned a great deal about his father's area of expertise. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Arnold Kinsley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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