Bertram Denholm, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Bertram studied abroad. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Athletic, Justice. Bonds: Job. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Manfred Melancon, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Healer, but he got bored and became a Detective. He became a Detective soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Job, Rich. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Diggory Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his hand crossbow. He has a small bristly mustache and wavy red hair. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.
History: Born to a Assassin, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted druidic powers by his dying brother.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Attractive, Poor. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
Alex Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in brown turtlenecks beneath a black coat with white slacks. His red hair is unkempt and raggedy. This amber eyed westerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp.
John Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair has been sun bleached extensively. His green unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Opinionated, Gifted. Flaws: Disease, Ugly. Bonds: Rich. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 6000 cp. Moonstone (60 gp).
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