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Advanced [show]


Raymond Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length red hair. His green eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Family. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Huxley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: John was raised in a hard working conservative environment. He worked as a nervous Blacksmith and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is unsatisfied with his job

Flaws: Insane. Bonds: Rich, Attractive, Job. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

John Quinton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Alexandrite (400 gp). Red garnet (160 gp).


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: He was born in the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Bonds: Job, Immigrant, Religious. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Oakley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Patrick York, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Adventurer, Has a crush. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick York, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)7 (-2) 13 (+1)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Aquamarine (300 gp). Malachite (16 gp). Golden yellow topaz (300 gp).


Social Check DCs


Charles Webley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: This man loves writing and to teach people writing more than just about anything. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he has decided he is irredeemable

Ideals: Artistic, Professionalism. Bonds: Rich, Criminal record, Religious. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Charles Webley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)11 (+0) 15 (+2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Chalcedony (50 gp). Rock crystal (50 gp). Amber (120 gp). 1 Minor magic item.


Social Check DCs

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