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NPC Generator

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Advanced [show]


Diggory Wheatley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has moderate length white hair. He has gleaming, smiling green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Wheatley, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs


Miles Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Miles was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Military, Has a crush. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Miles Staurheim, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)12 (+1) 10 (+0)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Ramsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a blue coat and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy; and money/treasure

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Guardian, Rich. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Thomas Ramsey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 6 (-2)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp. 7 Acid flasks.


Social Check DCs


Don Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Don Pickering, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)6 (-2) 18 (+4)12 (+1)
Skills Deception +3, History +0
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Red garnet (80 gp). Rhodochrosite (10 gp). Iolite (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Interpreter does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He has worked as a Interpreter like his mother before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Job, Nature. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Everard Gresham, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)17 (+3) 13 (+1)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Celestial, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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