Gerard Royal, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his scythe. He has dyed his greying golden hair a little too much giving a sharp golden color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He's since become an addict/alcoholic.
Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 1 Minor magic item.
Odo Tewksbury, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His hair is black and curly. His thin eyebrows rest above his beady violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Odo lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 100 gp. 2 Alchemist’s fire. 1 Everburning torch.
Roger Kensley, Male Human [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a brown coat with tan slacks. His black hair is unkempt and raggedy. His eyes are amber and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of orcs once and for all.
History: Roger was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather.
Alexandre Byron, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy tan pantaloons and a brown scarf. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Ideals: Athletic, Gifted. Flaws: Insomniac, Insane. Bonds: Adventurer. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Norman Yorke, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright tan suits and hats. His chestnut hair and beard is wavy and long. His eyes are amber and beady.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Fighting. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Large well-done wool tapestry (600 gp). A silver and pearl hairclip (90 gp).
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