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Advanced [show]


Clerebold Eastoft, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a brown wide-brimmed hat and brown clothes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Clerebold studied abroad. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Impeccable. Flaws: Addict, Shy. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Clerebold Eastoft, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 12
Languages Common, Orc, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


Gerald Royston, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and he perpetually has his quarterstaff ready. His black hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerald hails from a village terrorized by gnolls. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Royston, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Sardonyx (80 gp). 1 Darkwood Buckler. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Dean Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely pastel suit with black socks and a vest with buckled shoes. His chestnut hair is singed and shortened. His brown eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He was born in the south, but his parents moved at a very young age to the west. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in glaive use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Dean Hamilton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (200 gp).


Social Check DCs


Frederick Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Fisher in town.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Mentor, Nature. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Frederick Nash, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Simon Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a feathered hat to hide his balding. He has green eyes and a tan hat with a green feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends

Ideals: Justice, Logical. Bonds: Rich, Mentor, Adventurer, Enemies. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Simon Van Es, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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