Dustin Nibley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the north. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Justice, Gifted. Bonds: Adventurer, Poor. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Golden yellow topaz (400 gp). Chrysoprase (20 gp). Malachite (4 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Solomon Bing, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large white tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.
History: The child of southern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly. Bonds: Enemies, Military, Immigrant. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 3 Tanglefoot bags. 4 Holy water. 4 Holy water.
Reynard Payton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses in brown turtlenecks beneath a grey coat with yellow slacks. His silver hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Flaws: Forgetful. Bonds: Guardian, Poor, Immigrant. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5
Possessions: 1500 sp.
Trym Colby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greasy and uncared for. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of giants once and for all.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trym's father didn't care for him much, and the feeling was mutual. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, In love, Religious. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).
Hunter Pinkerton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. He has white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.
History: Hunter was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's attracted to the PC; and doesn't want to be a assassin and was forced into it by his family
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Family, Adventurer, Has a crush. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Deep green spinel (150 gp). Tiger eye turquoise (4 gp). Peridot (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!