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NPC Generator

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Advanced [show]


Randal Westbrook, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a green costume with the symbols of the sun god on his torso, and his gloved hand is found clutching a glaive. He wears a wide-brimmed hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Healer like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Slave, Religious, Mentor. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Randal Westbrook, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)18 (+4) 6 (-2)14 (+2)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Undercommon, Auran, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit, and carries monstrous two handed axes. His red hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Courier, his mother struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Guy Bradshaw, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Conrad Milton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue tunic with white highlights, and long green pants that bunch up around his shoes. He keeps his long white hair kept up in a rat tail. His fierce blue eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 8 years old his parents immigrated from the south. A gifted student he started as a Layabout, but he got bored and became a Tailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Immigrant, Job. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Conrad Milton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair, when down, is lengthy. His eyes are gray and catlike.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trym was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Trym Clare, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. 1 Crowbar. 1 Masterwork Thieves’ tools.


Social Check DCs


Frederick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear brown tank tops with red pants. He wears his blonde hair up in a very large beehive style do. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Architect profession.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Frederick Wordsworth, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)12 (+1) 17 (+3)7 (-2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6

Possessions: 15000 sp. Amethyst (120 gp). 1 Chain shirt.


Social Check DCs

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