Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Mundane, Antagonistic. Bonds: Poor, Nature, Immigrant. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Diggory Hayhurst, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: An old rival family wants him found; and doesn't want to be a barber and was forced into it by his family
Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Rich, Family. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Alex Alston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown trousers with red and brown striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Passionate, Artistic. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Chrysoberyl (160 gp).
Gerard Wakefield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Herbalist business at a young age. His childhood dream was to be a Tanner, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Passionate. Flaws: Addict, Forgetful. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp. 1 Healer’s kit. 1 Crowbar. 1 Magnifying glass.
Anselm Dudley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Guard does, and he perpetually has his sickle ready. He has a small bristly mustache and wavy chestnut hair. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Anselm was raised in a hard working conservative environment. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Guard.
Motivation: Wants to raise his children well; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Banded agate (13 gp). 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
