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NPC Generator

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Advanced [show]


Gerald Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His white hair and beard is wavy and long. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Sensitive, Addict, Disease. Bonds: Rich, Attractive. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Gerald Willoughby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 7 (-2)14 (+2)
Skills Animal Handling +0, History +5
Senses Passive Perception 8
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Dustin Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His auburn hair is kept up in a ponytail inside a broad hat. His amber eyes peer out from beneath his broad brown hat.

Personality: He is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Criminal record, Job. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Dustin Conway, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Banded agate (10 gp). Freshwater pearl (10 gp). Star ruby (900 gp). 1 Minor magic item.


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has styled his brown hair well, parting it to the right. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Map Maker. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Roger was born in the south. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Job, Slave. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Roger Kenley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His auburn hair is knotted and matted. His amber eyes peer out from beneath his small brown hat.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Guy Wentworth, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a robe, a symbol of his god around his neck, and a whip on his belt. His hair is silver and very short. His eyes are gray and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Shy, Racist, Disease, Fearful. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Adam Browning, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)6 (-2) 11 (+0)16 (+3)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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