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NPC Generator

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Advanced [show]


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His violet eyes peer out from beneath his broad tan hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He left for the east, certain he would find work there.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Professionalism, Artistic. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Manfred Badger, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and likes to wear ponchos typically of a light black in addition to tight pants. His right leg appears badly burned and disfigured. His tied-back hair is golden. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Darlington, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Aquamarine (900 gp). Violet garnet (900 gp).


Social Check DCs


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. His hair is black and very short. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up whip and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Flaws: Terse, Lazy. Bonds: Family, Nature, Job. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Hubert Mitchell, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Diggory Ogden, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His blonde hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a logical person and will generally grow upset if things defy logic and science.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic, Logical. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Diggory Ogden, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 14 (+2)18 (+4)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Detective business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Detective. He was granted necromantic powers by his dying sister.

Motivation: Human compassion; and to get a good night's sleep

Ideals: Gifted. Flaws: Antagonistic, Racist, Insomniac. Bonds: Attractive, Job. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Gerald Sherwood, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Blue quartz (7 gp).


Social Check DCs

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