Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He is portly but not overly obese. He has black hair. His eyes are amber and he is always smoking a pipe.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: He was born at the edge of vast mountains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well; and he wants to meet his childhood hero
Ideals: Optimist, Pacifist. Bonds: Nature, Adventurer, Family. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 13000 cp.
Tim Graeme, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears baggy brown pantaloons and a red scarf, marred by beers. He is bald on top and has large golden tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Opinionated, Athletic. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 7000 cp.
Adelard Allerton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His hair is auburn and very short. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Ploughman, who enjoyed hunting, Adelard was taken on many hunting expeditions. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. Onyx (80 gp).
Thomas Abram, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Bounty Hunter soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Philantrophist, Justice. Bonds: Rich, Attractive, Job, Slave. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Theodoric Hayden, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear grey tank tops with black pants. His skin is also unnaturally pale. He has moderate length golden hair. He is baby faced.
Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Slave. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
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