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NPC Generator

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Advanced [show]


Peter Preston, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His blonde hair is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a slaver, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Flaws: Depressed. Bonds: Immigrant, Enemies, Mentor, Rich. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Peter Preston, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)10 (+0) 7 (-2)5 (-3)
Skills Performance -1
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His Stetson hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Gunter Tatum, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trey Atherton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tan collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. He wears his brown hair up in a very large beehive style do. He has a tattooed face.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: Born in the south his family was never financially stable. Trey was born on a far southern plains where he grew up under the tutelage of his mother, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and many goblins want him driven away

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Trey Atherton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 6 (-2)8 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Clerebold Middleton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears green leather gloves, a green jacket, and tight pants. His chestnut hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Server

Voice: Squeaky

Attributes [hide]

Clerebold Middleton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 15 (+2)6 (-2)
Skills Athletics +5, Deception +0
Senses Passive Perception 12
Languages Common, Orc, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Everleigh, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears just a brown suit. He sports a long blonde beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Bonds: Enemies, Mentor, Adventurer. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Theobald Everleigh, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 sp. Chrysoprase (60 gp).


Social Check DCs

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