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NPC Generator

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Advanced [show]


Thomas Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan leather gloves, a tan jacket, and tight pants. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and he wants to get laid

Flaws: Antagonistic. Bonds: Criminal record, Nature, Job, Has a crush. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Thomas Staurheim, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Percival England, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a lot of dark rich colors, with gold accents. He sports a long white beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.

Motivation: Wants to raise his children well; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Sensitive, Disease. Bonds: Attractive, Mentor. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Percival England, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. His red hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Carlyle, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports white clothing, slightly heavier than average wear. His golden hair has been sun bleached extensively. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the large cave and found the beat up morningstar and armor he uses now. He has never given up on his singing dream.

Motivation: Revenge; and a deep hatred of giants

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Nature, Enemies. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Gerald Eastaughffe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 700 sp.


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: In love. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Gerald Stansfield, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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